Hobgoblin

Larger and much more warlike than their cousin the Goblin, Hobgoblins are renowned for their military tactics and their strict discipline. Anyone who has ever stood in the path of an approaching Hobgoblin army knows the unnerving coordination they possess, often beaten into them over years of military service. But it’s not all war games for the Hobgoblin about town. They enjoy beating their slaves and burning the occupied homes of the innocent in their spare time. A Hobgoblin hero often has much to make up for, and will dedicate themselves to thwarting the machinations of Hobgoblin armies, using their tactical mind and their military training to cripple their evil kin’s plans.

Appearance:

Hobgoblins stand between 5 and 6 feet tall and tend towards the muscular. Their skin is usually a fiery orange, but can be as green as a Goblin’s depending on the setting. Their hair is straight and black, often cropped short or kept in tight ponytails or buns Their noses flare out like that of a large cat and their yellow eyes complement that resemblance. Their ears are broader and shorter than a goblin’s, but no less pointed.

 

Game Statistics:

Alignment: Hobgoblins tend towards evil, but many end up neutral, or even good. They overarchingly prefer law to chaos, often strictly defining their role in society at a young age.

Age: Hobgoblins reach maturity by roughly age 10, and can live for up to 60 years, although most die young in military service.

Size: Medium

Type: Humanoid (Goblinoid)

Speed: 30ft

Stat Increases: +1 Str, +1 Dex, +1 Con

Senses: Darkvision (60ft)

Military Training: Hobgoblins are proficient with the Longsword, Greatsword, Pike, and Longbow

Martial Advantage: Hobgoblins are used to fighting as part of a larger force, and deal extra damage on melee attacks if two allies (other than the hobgoblin) are adjacent to the same enemy, or if said enemy is being flanked (this flank can include the hobgoblin). This damage is 1d6 at first level, rising to 2d6 at fifth level, 3d6 at eleventh level, and 4d6 at seventeenth level.

Beast Tamers: Many hobgoblins use dire wolves or worgs as mounts, and thus as a hobgoblin you are proficient in the Handle Animal skill.

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